USE OF INSTRUCTIONAL METHODS
| METHOD |
PURPOSE |
WHEN TO USE |
|
Role Playing |
Helps participants practice skills used in interactions |
C To practice newly acquired skill C To experience what a particular situations feels like C To provide feedback to participants about their behavior |
|
Game |
Provides non-threatening way to present or review course material |
C To help grasp total program content C To present dry material in an interesting way C To add a competitive element to the session |
|
Simulation |
Recreates a process, event, or set of circumstances so that participants can experience and manipulate the situation without risk and then analyze what happened |
C To integrate and apply a complex set of skills C To elicit participants= natural tendencies and provide feedback on those tendencies C To provide a realistic, job-related experience |
|
Observation |
Some participants act out or demonstrate behaviors, tasks, or situations while others observe and give feedback |
C To show group how to perform procedure or apply a skill or behavior C To increase participants= observation, critiquing, and feedback skills C To demonstrate behavior modeling |
|
Instrument |
Provides feedback, self-assessment |
C To identify areas for improvement C To establish a baseline for future growth |
|
Writing Task |
Helps participants reflect on their understanding of concepts, information, ideas |
C To provide for individual input |
|
Lecturette |
Conveys information when interaction or discussion is not desired or is not possible |
C To convey information quickly within short time period C To communicate same information to large numbers of people C To provide basic information to a group that is not knowledgeable |
|
Small Group Discussion |
Offers opportunity for participants to express opinions, share ideas, solve problems, interact with others |
C To generate ideas C To find out what participants think about a particular subject C To increase level of participation C To encourage group interaction and build group cohesiveness |
|
Case Study |
Allows participants to discover learning points themselves |
C To apply new knowledge to a specific situation C To practice problem-solving skills |
|
Task Exercise or Activity |
Allows participants to work with the content in small groups |
C To test participants’ understanding of concept or process C To promote group collaboration C To increase participants’ confidence in their ability to apply learning on the job |
Lawson, K. (1998). The trainer’s handbook, pp 91-93. San Francisco: Jossey-Bass/Pfeiffer